About the project

CODEDU introduces coding and Arduino-based robotics through new learning methodologies. The source states that coding influences student performance by bringing innovative methodologies and learning experiences into education. The public record connects this work to Secondary-level and upper-primary students, School teachers and educators and Schools seeking coding and robotics methodologies, where STEM / STEAM, Digital learning and Inclusion need to become understandable, motivating and practical for real learning settings.

The project develops a gamified e-learning platform, curriculum and educator toolkit. It targets secondary-level and upper-primary students and teachers, helping them engage with coding, robotics and teamwork. The activity record covers Produce synthesis report on coding and new education methods, Develop teacher training curriculum and materials and Build CODEDU platform and forum. The project developed outputs such as Gamified e-learning platform, Coding curriculum and Arduino workshop materials and Educator toolkit, with results presented here only where they are supported by the local source record.

Objectives

  • Create a gamified e-learning platform for coding education.
  • Introduce secondary and upper-primary learners and teachers to coding and Arduino robotics.
  • Provide educators with upskilling pathways and an all-inclusive toolbox.

Main results

  • Gamified e-learning platform.
  • Coding curriculum and Arduino workshop materials.
  • Educator toolkit.
  • Improved student coding adaptation, teamwork and creativity.