About the project

ECCE LUDUS focuses on STEAM-oriented edutainment for secondary education. The source describes a need to increase teachers' and educators' access to international training in digital, innovative and STEAM-oriented edutainment practices. The public record connects this work to Secondary school teachers and educators, Secondary school learners and Schools, third-sector and edutainment organisations, where STEM / STEAM, Digital learning and Teacher training need to become understandable, motivating and practical for real learning settings.

The project develops resources that translate the ECCE LUDUS methodology into action. Its edutainment approach includes virtual-reality escape rooms, classroom activities and an online training course for teachers and educators. The activity record covers Develop ECCE LUDUS methodology and online training course, Create ECCE LUDUS Edutainment Tool and Develop EU HUB of Edutainment for School. The project developed outputs such as Innovative methodology for secondary schools, Online training course for teachers and educators and Edutainment tool with virtual reality escape room editor and classroom activities, with results presented here only where they are supported by the local source record.

Objectives

  • Support continuous professional development of secondary school teachers and educators.
  • Provide STEAM-oriented edutainment resources.
  • Create a long-term alliance through an EU HUB of Edutainment.

Main results

  • Innovative methodology for secondary schools.
  • Online training course for teachers and educators.
  • Edutainment tool with virtual reality escape room editor and classroom activities.
  • One edu-escape room focused on STEM.
  • EU HUB.