documented in GoINNO's project library
Impact evidence
Practical outputs, documented projects and careful evidence
GoINNO's impact is best understood through its project records, educator-ready outputs, partner cooperation and clearly labelled status caveats.
Metrics are generated from local GoINNO project and resource records. Submitted proposals, source-limited historical entries and inferred statuses remain labelled instead of being presented as confirmed completed work.
based on completed status labels and available date ranges
based on available date ranges and project status labels
across listed partner consortia and project records
generated from stated project outputs and learning materials
Evidence logic
What partners can use in proposal assessment
Project delivery
Active and completed records show GoINNO's work across STEM, digital learning, sustainability, entrepreneurship, inclusion and health-literacy education.
Reusable outputs
Resources connect projects to curricula, toolkits, teacher guides, digital platforms, reports and training materials.
Educator engagement
Many records include teacher training, workshops, school pilots, youth-worker support or adult-learning activities.
Claim discipline
Submitted proposals, historical entries and programme-readiness pages preserve the caveats found in the source materials.
Completed status is based on available status labels and date ranges.
Active status reflects projects with ongoing date ranges in the source records.
Proposal records show direction and planned outputs, not confirmed award claims.
Historical or inconsistent records remain visible with limited-source notes.
Resource footprint
Outputs organised for reuse
Project evidence
Reviewable examples behind the impact story
SCIFINE
Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement
SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.
CordiKids
CordiKids: Building empathy through coding activities in early childhood education
CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.
WellME
WellME: A gamified journey in adolescent health education for vape and tobacco-free living
WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.
Eco360
Eco360: Immersive sustainability and STEAM education through Eco360 interactive learning environments
Eco360 uses immersive 360-degree learning environments to help teachers and students explore sustainability through STEAM, hands-on activities and digital resources.
Resource evidence
Reusable materials connected to project work
SCIFINE Scalability Model
Project output: SCIFINE Scalability Model from SCIFINE.
Active project record; availability may depend on the project timeline.
Resource detailsCatalogue of STEM teaching, learning and assessment practices
Project output: Catalogue of STEM teaching, learning and assessment practices from SCIFINE.
Active project record; availability may depend on the project timeline.
Resource detailsInquiry- and project-based STEM learning materials
Project output: Inquiry- and project-based STEM learning materials from SCIFINE.
Active project record; availability may depend on the project timeline.
Resource details