Impact evidence

Practical outputs, documented projects and careful evidence

GoINNO's impact is best understood through its project records, educator-ready outputs, partner cooperation and clearly labelled status caveats.

How to read these numbers

Metrics are generated from local GoINNO project and resource records. Submitted proposals, source-limited historical entries and inferred statuses remain labelled instead of being presented as confirmed completed work.

Books and learning materials arranged in a library.
Reusable resources for teachers, trainers and project partners.
26 project records

documented in GoINNO's project library

13 completed entries

based on completed status labels and available date ranges

9 ongoing projects

based on available date ranges and project status labels

22 countries represented

across listed partner consortia and project records

105 resource records

generated from stated project outputs and learning materials

Evidence logic

What partners can use in proposal assessment

Project delivery

Active and completed records show GoINNO's work across STEM, digital learning, sustainability, entrepreneurship, inclusion and health-literacy education.

Reusable outputs

Resources connect projects to curricula, toolkits, teacher guides, digital platforms, reports and training materials.

Educator engagement

Many records include teacher training, workshops, school pilots, youth-worker support or adult-learning activities.

Claim discipline

Submitted proposals, historical entries and programme-readiness pages preserve the caveats found in the source materials.

13 completed entries

Completed status is based on available status labels and date ranges.

9 ongoing projects

Active status reflects projects with ongoing date ranges in the source records.

0 submitted proposals

Proposal records show direction and planned outputs, not confirmed award claims.

4 source-limited entries

Historical or inconsistent records remain visible with limited-source notes.

Resource footprint

Outputs organised for reuse

34 Teacher guide
25 Curriculum
18 Training material
9 Toolkit
6 Policy output
5 Project output
4 Digital platform
4 Lesson plan

Project evidence

Reviewable examples behind the impact story

Open project library
ActiveErasmus+

SCIFINE

Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement

SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.

Dates2026-2029
AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsPolicy output, Report
View project
ActiveErasmus+

CordiKids

CordiKids: Building empathy through coding activities in early childhood education

CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.

Dates2025-2028
AudienceKindergartens, Teachers and trainers, Families +1
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Lesson plan, Training material
View project
ActiveErasmus+

WellME

WellME: A gamified journey in adolescent health education for vape and tobacco-free living

WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.

Dates2025-2027
AudienceYouth organisations, Institutions and funders
  • Digital learning
  • Health literacy
  • Teacher training
Main outputsDigital platform, Video
View project
ActiveErasmus+

Eco360

Eco360: Immersive sustainability and STEAM education through Eco360 interactive learning environments

Eco360 uses immersive 360-degree learning environments to help teachers and students explore sustainability through STEAM, hands-on activities and digital resources.

Dates2024-2026
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsTraining material, Digital platform
View project

Resource evidence

Reusable materials connected to project work

Open resources
Policy output Active project output

SCIFINE Scalability Model

Project output: SCIFINE Scalability Model from SCIFINE.

Active project record; availability may depend on the project timeline.

  • STEM / STEAM
  • Digital learning
Resource details
Policy output Active project output

Catalogue of STEM teaching, learning and assessment practices

Project output: Catalogue of STEM teaching, learning and assessment practices from SCIFINE.

Active project record; availability may depend on the project timeline.

  • STEM / STEAM
  • Digital learning
Resource details
Policy output Active project output

Inquiry- and project-based STEM learning materials

Project output: Inquiry- and project-based STEM learning materials from SCIFINE.

Active project record; availability may depend on the project timeline.

  • STEM / STEAM
  • Digital learning
Resource details