Audiences

For kindergartens

GoINNO helps early childhood educators bring playful STEM, coding, empathy, sustainability and inquiry activities into practical learning.

What can GoINNO help with?

GoINNO can develop child-friendly activities, teacher resources, hands-on experiments, non-screen robotics, outdoor STEAM and early-learning pilots.

A bright classroom with children and educators working together.
Hands-on learning for schools and early education.

What GoINNO can deliver

Early-learning resources that educators can actually use

Playful STEM and inquiry activities

Screen-light coding and robotics concepts

Outdoor STEAM and sustainability learning

Educator guides for 3 to 6 year olds

Pilot activities for kindergarten settings

Empathy, inclusion and cooperation resources

Good fit signals

Useful when projects need age-appropriate activities, not abstract outputs

Kindergarten work should stay practical, safe, playful and realistic for educators with limited time and different material access.

Clarify before proposal or pilot design

  • Children's age range and group size
  • Indoor, outdoor or mixed delivery setting
  • Materials available to educators
  • Teacher training or facilitator support needed
  • Safeguarding and parental communication needs
  • Languages and adaptation requirements

Relevant projects

Early-learning project evidence

ActiveErasmus+

SCIFINE

Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement

SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.

Dates2026-2029
AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsPolicy output, Report
View project
ActiveErasmus+

CordiKids

CordiKids: Building empathy through coding activities in early childhood education

CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.

Dates2025-2028
AudienceKindergartens, Teachers and trainers, Families +1
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Lesson plan, Training material
View project
ActiveErasmus+

The Superhero Lab

The Superhero Lab: Engaging Children as Scientists to Explore Sustainability

The Superhero Lab helps kindergarten children explore sustainability as young scientists through hands-on experiments and teacher-supported STEM activities.

Dates2023-2026
AudienceKindergartens, Teachers and trainers, Institutions and funders
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsToolkit, Teacher guide, Video
View project
ActiveErasmus+

ECO-STEAM4BASICS

Enhancing Basic Skills through Outdoor STEAM in Early Childhood and Primary Education

ECO-STEAM4BASICS proposes an inclusive outdoor STEAM model for children aged 3 to 12, helping educators and families build literacy, numeracy, digital and problem-solving skills through nature-based learning.

Dates2026-2029
AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsCurriculum, Policy output
View project

Partnership route

Planning an early-childhood project?

Send the age group, topic, project deadline, expected outputs and pilot setting so GoINNO can assess the right role for kindergarten-facing resources or teacher support.