Audiences

For schools

GoINNO helps schools bring STEM, sustainability, digital skills and innovation into practical learning through teacher-ready activities, workshops, project outputs and European collaboration.

What can schools use?

Schools can use GoINNO resources for lesson plans, teacher training, makerspaces, AR/VR, coding, sustainability experiments, career guidance and student engagement.

A bright classroom with children and educators working together.
Hands-on learning for schools and early education.

What schools can ask for

Teacher-ready formats for real classrooms and project pilots

STEM / STEAM lesson activities

Digital learning, AR, VR and AI literacy

Sustainability and outdoor inquiry projects

Teacher training and classroom adaptation

Career guidance and entrepreneurship resources

Project pilots with practical feedback loops

Implementation fit

Good school outputs are specific about age, time and equipment

GoINNO is strongest when school-facing tasks lead to practical activities, teacher guides, workshops, pilots or reusable project outputs.

Clarify before designing the work package

  • School level, subject area and learner age
  • Teacher training or classroom-only delivery
  • Equipment, digital access and material constraints
  • Expected outputs: curriculum, toolkit, workshop or pilot
  • Languages, translation and reuse needs
  • Evidence, feedback and dissemination responsibilities

Relevant projects

School education portfolio

ActiveErasmus+

SCIFINE

Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement

SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.

Dates2026-2029
AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsPolicy output, Report
View project
ActiveErasmus+

Eco360

Eco360: Immersive sustainability and STEAM education through Eco360 interactive learning environments

Eco360 uses immersive 360-degree learning environments to help teachers and students explore sustainability through STEAM, hands-on activities and digital resources.

Dates2024-2026
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsTraining material, Digital platform
View project
CompletedErasmus+

STEMbot

STEMbot uses chatbot technology and experiment videos to make STEM learning more practical, personalised and accessible for students and teachers.

Dates2021-2024
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsTeacher guide, Lesson plan, Digital platform
View project
CompletedErasmus+

AR4STEM

Augmented Reality for STEM education

AR4STEM created augmented-reality STEM materials and teacher guidance to make science learning more interactive while encouraging girls to see themselves in STEM careers.

Dates2021-2023
AudienceSchools, Teachers and trainers, Youth organisations
  • STEM / STEAM
  • Digital learning
  • Entrepreneurship
Main outputsTeacher guide
View project
ActiveErasmus+

ECO-STEAM4BASICS

Enhancing Basic Skills through Outdoor STEAM in Early Childhood and Primary Education

ECO-STEAM4BASICS proposes an inclusive outdoor STEAM model for children aged 3 to 12, helping educators and families build literacy, numeracy, digital and problem-solving skills through nature-based learning.

Dates2026-2029
AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsCurriculum, Policy output
View project
ActiveErasmus+

ImSTEAM

Immersive STEAM Education Academy

ImSTEAM proposes a European Teacher Academy for immersive STEAM education, combining AR/VR/MR scenarios, teacher training, mobility and open badges to help schools connect STEAM learning with real-world contexts.

Dates2026-2029
AudienceSchools, Teachers and trainers, Institutions and funders
  • STEM / STEAM
  • Digital learning
  • Teacher training
Main outputsCurriculum, Training material, Digital platform
View project
ActiveJavni razpis za razvoj in profesionalizacijo NVO in prostovoljstva 2025

TIPS

TIPS: Trajnostno izobraževanje, podjetnost in STEM - spodbujevalci trajnostnega razvoja

TIPS strengthens Slovenian NGO capacity while promoting sustainability, entrepreneurship and STEM through education, public communication and cross-sector cooperation.

Dates2026-2028
AudienceSchools, Teachers and trainers, Youth organisations +1
  • STEM
  • Sustainability
  • Entrepreneurship
Main outputsGuide to connecting education, sustainable development, entrepreneurship and Educational workshops
View project
CompletedErasmus+

STEM is fashionable

STEM is fashionable introduces young people to STEM careers in the textile and fashion industry through practical experiments, career guidance resources and sustainability-focused learning.

Dates2024-2026
AudienceSchools, Teachers and trainers, Youth organisations
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsTeacher guide
View project
CompletedErasmus+

CODEDU

Using new learning methodologies and coding with Arduino in education

CODEDU helps schools introduce coding and Arduino robotics through a gamified platform, training materials and practical tools for educators.

Dates2023-2025
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Toolkit, Digital platform
View project

Partnership route

Need a school-facing partner for a proposal?

Share the target school level, subject, project topic, expected GoINNO role and deadline. GoINNO can then assess whether the strongest contribution is curriculum, teacher training, piloting, resources or dissemination.