Audiences
For schools
GoINNO helps schools bring STEM, sustainability, digital skills and innovation into practical learning through teacher-ready activities, workshops, project outputs and European collaboration.
Schools can use GoINNO resources for lesson plans, teacher training, makerspaces, AR/VR, coding, sustainability experiments, career guidance and student engagement.
What schools can ask for
Teacher-ready formats for real classrooms and project pilots
Digital learning, AR, VR and AI literacy
Sustainability and outdoor inquiry projects
Teacher training and classroom adaptation
Career guidance and entrepreneurship resources
Project pilots with practical feedback loops
Implementation fit
Good school outputs are specific about age, time and equipment
GoINNO is strongest when school-facing tasks lead to practical activities, teacher guides, workshops, pilots or reusable project outputs.
Clarify before designing the work package
- School level, subject area and learner age
- Teacher training or classroom-only delivery
- Equipment, digital access and material constraints
- Expected outputs: curriculum, toolkit, workshop or pilot
- Languages, translation and reuse needs
- Evidence, feedback and dissemination responsibilities
Relevant projects
School education portfolio
SCIFINE
Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement
SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.
Eco360
Eco360: Immersive sustainability and STEAM education through Eco360 interactive learning environments
Eco360 uses immersive 360-degree learning environments to help teachers and students explore sustainability through STEAM, hands-on activities and digital resources.
STEMbot
STEMbot uses chatbot technology and experiment videos to make STEM learning more practical, personalised and accessible for students and teachers.
AR4STEM
Augmented Reality for STEM education
AR4STEM created augmented-reality STEM materials and teacher guidance to make science learning more interactive while encouraging girls to see themselves in STEM careers.
ECO-STEAM4BASICS
Enhancing Basic Skills through Outdoor STEAM in Early Childhood and Primary Education
ECO-STEAM4BASICS proposes an inclusive outdoor STEAM model for children aged 3 to 12, helping educators and families build literacy, numeracy, digital and problem-solving skills through nature-based learning.
ImSTEAM
Immersive STEAM Education Academy
ImSTEAM proposes a European Teacher Academy for immersive STEAM education, combining AR/VR/MR scenarios, teacher training, mobility and open badges to help schools connect STEAM learning with real-world contexts.
TIPS
TIPS: Trajnostno izobraževanje, podjetnost in STEM - spodbujevalci trajnostnega razvoja
TIPS strengthens Slovenian NGO capacity while promoting sustainability, entrepreneurship and STEM through education, public communication and cross-sector cooperation.
STEM is fashionable
STEM is fashionable introduces young people to STEM careers in the textile and fashion industry through practical experiments, career guidance resources and sustainability-focused learning.
CODEDU
Using new learning methodologies and coding with Arduino in education
CODEDU helps schools introduce coding and Arduino robotics through a gamified platform, training materials and practical tools for educators.
Partnership route
Need a school-facing partner for a proposal?
Share the target school level, subject, project topic, expected GoINNO role and deadline. GoINNO can then assess whether the strongest contribution is curriculum, teacher training, piloting, resources or dissemination.