Digital platform / Active project output

Enhanced youth worker competencies in digital and gamification methodologies

Project output: Enhanced youth worker competencies in digital and gamification methodologies from WellME.

Availability note

Active project record; availability may depend on the project timeline.

Health and science learning materials in a laboratory setting.
Health literacy and life-science education without clinical claims.
Type
Digital platform
Status
Ongoing (inferred from date range)
Languages
English
Audiences
Youth organisations, Institutions and funders

Resource context

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Practical use

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Source status

Active project record; availability may depend on the project timeline.

Best fit

Relevant for youth organisations, institutions and funders and project teams working on digital learning, health literacy, teacher training.

  • Digital learning
  • Health literacy
  • Teacher training

Related project evidence

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ActiveErasmus+

WellME

WellME: A gamified journey in adolescent health education for vape and tobacco-free living

WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.

Dates2025-2027
AudienceYouth organisations, Institutions and funders
  • Digital learning
  • Health literacy
  • Teacher training
Main outputsDigital platform, Video
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