Practical use
This record helps coordinators and educators identify reusable project outputs, learning materials or planned deliverables connected to GoINNO's portfolio.
Digital platform / Active project output
Project output: Enhanced youth worker competencies in digital and gamification methodologies from WellME.
Active project record; availability may depend on the project timeline.
Resource context
This record helps coordinators and educators identify reusable project outputs, learning materials or planned deliverables connected to GoINNO's portfolio.
Active project record; availability may depend on the project timeline.
Relevant for youth organisations, institutions and funders and project teams working on digital learning, health literacy, teacher training.
Related project evidence
WellME: A gamified journey in adolescent health education for vape and tobacco-free living
WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.
Training connection
A hands-on Erasmus+ teacher course showing how immersive media, AR, VR, 3D printing and AI can make lessons more practical, experiential and engaging.
View course blended / CustomTailored workshops, train-the-trainer sessions and pilot activities for Erasmus+, Horizon-ready, EU4Health-ready, Digital Europe and Interreg consortia.
View courseUse this resource evidence
Share the project topic, audience, expected output type and work-package needs so GoINNO can assess whether this resource pattern translates into your consortium.