How GoINNO helps
GoINNO contributes practical learning design, educator engagement, pilots, dissemination-ready outputs and clear documentation for European project work.
Education and engagement partner
GoINNO contributes learning design, science communication, piloting, dissemination and stakeholder engagement to research and innovation consortia where education impact matters.
GoINNO's completed Erasmus+ experience is documented in the project library. Horizon Europe, EU4Health and Digital Europe content describes relevant capabilities and proposal fit, not completed-project claims.
Practical direction
GoINNO contributes practical learning design, educator engagement, pilots, dissemination-ready outputs and clear documentation for European project work.
3 documented project examples connect this topic to GoINNO's work.
Open the partner profile or contact GoINNO when assessing fit for a proposal, pilot or training activity.
Research impact readiness
For Horizon Europe proposals, position GoINNO around science education, stakeholder learning, outreach, training resources and public engagement where research outputs need adoption by educators or communities.
Local sources support relevant capability positioning; they do not prove completed Horizon Europe project delivery unless a specific record is later added.
GoINNO can translate complex STEM, life-science or digital topics into accessible resources, workshops and outreach formats.
The team can help design training pathways, educator materials and pilot activities that make project results easier to use.
GoINNO is a fit for engagement, dissemination, exploitation and education-impact tasks, not for unsupported research-lead claims.
Related evidence
SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.
CordiKidsCordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.
WellMEWellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.
Policy outputProject output: SCIFINE Scalability Model from SCIFINE.
Policy outputProject output: Catalogue of STEM teaching, learning and assessment practices from SCIFINE.
Policy outputProject output: Inquiry- and project-based STEM learning materials from SCIFINE.