Youth work and future skills

Youth organisations

GoINNO supports youth projects through entrepreneurship, digital skills, health education, serious games, inclusion and practical learning resources.

What to expect

Youth organisations connects GoINNO's practical experience with the project examples, resources and contact paths that matter for this topic.

People using laptops in a digital learning workshop.
Digital skills, AI literacy and teacher-ready methods.

Practical direction

Practical learning support for this audience.

How GoINNO helps

For youth organisations, GoINNO translates complex topics into practical activities, resources, pilots and educator support.

Evidence to connect

3 documented project examples connect this topic to GoINNO's work.

Next step

Open the partner profile or contact GoINNO when assessing fit for a proposal, pilot or training activity.

Youth work fit

Digital, wellbeing and entrepreneurship resources for youth contexts

GoINNO's youth-facing evidence is strongest where projects need practical resources, serious-game logic, entrepreneurship activities, prevention education and youth-worker support.

Health and wellbeing education

Youth projects can use GoINNO for education-focused prevention, health literacy, wellbeing and serious-game resources while specialist health partners own clinical expertise.

Future skills

The project library connects youth work to entrepreneurship, digital learning, career orientation, STEM motivation and inclusion.

Facilitator support

Outputs can be shaped as youth-worker guides, activity packs, pilot workshops and dissemination-ready learning materials.

Clarify for youth projects

  • Age range and safeguarding expectations
  • Youth-worker or school delivery setting
  • Digital tools or game format required
  • Health, wellbeing or skills topic boundary
  • Pilot and feedback responsibilities