People behind GoINNO

A practical education team with science outreach roots

The local PIF names Teja Bajt, Monika Bitežnik and Nina Skrt Sivec among GoINNO key staff and connects the team to workshops, curricula, training materials, STEM education, digitalisation and capacity-building activities.

Source discipline

Teja Bajt has a fuller founder profile. Monika Bitežnik and Nina Skrt Sivec are listed with source-limited team biographies until official individual role details are provided.

Educators and project partners working together around a table.
Collaborative learning design for real project work.
3 PIF-named team members
4 project examples shown
PIF primary team source

Founder / Director of GoINNO

Teja Bajt

Teja Bajt founded GoINNO to bring science closer to children, educators and European project partners through practical STEM education, inquiry-based learning and international collaboration.

STEM and science educationInquiry-based learningEuropean project developmentTeacher training and educational resourcesDigital and future skillsHealth and life-science education direction

Founder profile assembled from local GoINNO PIF and project portfolio material.

Founder profile

PIF-named GoINNO team member

Monika Bitežnik

Monika Bitežnik is named in the local GoINNO PIF among key staff connected to education materials, workshops, curricula and capacity-building work.

Workshop and training supportTeaching and learning materialsCurriculum and capacity-building activitiesSTEM and digital education support

Source-limited PIF record: named as key staff, with team-level capabilities available but no detailed individual biography in the local materials.

PIF-named GoINNO team member

Nina Skrt Sivec

Nina Skrt Sivec is named in the local GoINNO PIF among key staff connected to practical education, workshop and project-resource development.

Education project supportWorkshop and resource developmentCapacity-building activitiesPractical learning materials

Source-limited PIF record: named as key staff, with team-level capabilities available but no detailed individual biography in the local materials.

Team-level capabilities

What the source material supports

Workshop organisation and implementation
Innovative curricula and study programmes
Teaching and training materials
Educational video content
Serious-game scenarios
STEM education and digitalisation
Health and life-science learning support
Growth mindset and capacity building

Project context

Portfolio evidence connected to team capabilities

Open project library
ActiveErasmus+

CordiKids

CordiKids: Building empathy through coding activities in early childhood education

CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.

Dates2025-2028
AudienceKindergartens, Teachers and trainers, Families +1
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Lesson plan, Training material
View project
ActiveErasmus+

WellME

WellME: A gamified journey in adolescent health education for vape and tobacco-free living

WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.

Dates2025-2027
AudienceYouth organisations, Institutions and funders
  • Digital learning
  • Health literacy
  • Teacher training
Main outputsDigital platform, Video
View project
CompletedErasmus+

SkillsXcellerate

SkillsXcellerate: Empowering youth on their path to independence through entrepreneurship

SkillsXcellerate equips youth and youth workers with entrepreneurship, growth mindset and business planning resources that support young people on their path to independence.

Dates2024-2026
AudienceYouth organisations
  • Digital learning
  • Entrepreneurship
  • Inclusion
Main outputsTeacher guide, Digital platform
View project
CompletedErasmus+

STEMbot

STEMbot uses chatbot technology and experiment videos to make STEM learning more practical, personalised and accessible for students and teachers.

Dates2021-2024
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsTeacher guide, Lesson plan, Digital platform
View project

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