Audiences

For adult education

GoINNO supports adult-learning and lifelong-learning projects through digital skills, inclusion, employability, health literacy and practical learning resources.

What can adult-learning partners ask for?

GoINNO can help design accessible digital-literacy materials, cybersecurity learning, facilitator guidance, community workshops and pilot-ready resources.

People using laptops in a digital learning workshop.
Digital skills, AI literacy and teacher-ready methods.

What adult-learning partners can use

Accessible materials for learners, facilitators and community settings

Accessible digital-literacy materials

Cybersecurity and practical digital skills

Facilitator guidance for community learning

Employability and lifelong-learning resources

Inclusive formats for disadvantaged learners

Health-literacy and wellbeing education concepts

Adult-learning fit

Good resources reduce barriers before they introduce new tools

Adult-learning work should account for confidence, access, time, language, facilitator capacity and different routes into employment, community participation or lifelong learning.

Clarify before project design

  • Learner profile, access barriers and prior knowledge
  • Community, workplace, online or blended setting
  • Digital access, devices and confidence level
  • Facilitator role and support materials needed
  • Language, readability and inclusion requirements
  • Evaluation and follow-up use after training

Relevant projects

Adult-learning and inclusion signals

ActiveErasmus+

SCIFINE

Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement

SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.

AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsPolicy output, Report
View project
ActiveErasmus+

CordiKids

CordiKids: Building empathy through coding activities in early childhood education

CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.

Dates2025-2028
AudienceKindergartens, Teachers and trainers, Families +1
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Lesson plan, Training material
View project
CompletedErasmus+

SkillsXcellerate

SkillsXcellerate: Empowering youth on their path to independence through entrepreneurship

SkillsXcellerate equips youth and youth workers with entrepreneurship, growth mindset and business planning resources that support young people on their path to independence.

Dates2024-2026
AudienceYouth organisations
  • Digital learning
  • Entrepreneurship
  • Inclusion
Main outputsTeacher guide, Digital platform
View project
CompletedErasmus+

STEMbot

STEMbot uses chatbot technology and experiment videos to make STEM learning more practical, personalised and accessible for students and teachers.

Dates2021-2024
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsTeacher guide, Lesson plan, Digital platform
View project
ActiveErasmus+

DigiC

DigiC: Digital literacy and cybersecurity for disadvantaged adults

DigiC develops inclusive, AI-supported digital literacy and cybersecurity learning resources for disadvantaged adults and the educators who support them.

Dates2025-2027
AudienceTeachers and trainers, Adult education
  • Digital learning
  • Inclusion
  • Teacher training
Main outputsLesson plan, Training material, Digital platform
View project

Partnership route

Designing adult-learning or inclusion outputs?

Send the learner profile, access constraints, topic, expected outputs and delivery setting. GoINNO can help shape materials that are practical for facilitators and realistic for learners.