Capability areas
STEM roots, digital methods and careful expansion into health and life-science education
GoINNO's expertise is organised around practical outputs: curricula, teacher trainings, toolkits, digital resources, workshops, pilots and dissemination-ready learning materials.
Completed Erasmus+ experience is documented in the project library. Horizon Europe, EU4Health and Digital Europe pages describe relevant capabilities and readiness where completed experience is not confirmed.
STEM / STEAM education
Inquiry-based science, hands-on experiments, makerspaces, robotics, coding and creative problem-solving for schools and early education.
- Projects
- 25
- Resources
- 100
Digital learning and AI skills
Chatbots, AR/VR, 360-degree media, cybersecurity, AI literacy and practical digital learning resources for educators and learners.
- Projects
- 21
- Resources
- 99
Sustainability and green skills
Sustainability education, outdoor STEAM, green transition awareness and environmental learning for young learners and communities.
- Projects
- 7
- Resources
- 23
Entrepreneurship education
Growth mindset, business planning, youth independence, career orientation and practical entrepreneurship education.
- Projects
- 8
- Resources
- 36
Inclusion and neurodiversity
Accessible, inclusive learning materials for diverse learners, disadvantaged adults, youth and education organisations.
- Projects
- 12
- Resources
- 53
Health and life-science education
Health literacy, prevention education, adolescent wellbeing, biomedical learning concepts and science communication with careful non-clinical positioning.
- Projects
- 2
- Resources
- 8
Course design and training
Teacher training, workshops, train-the-trainer formats, curricula and practical learning materials configured for project pilots and uptake.
- Projects
- 24
- Resources
- 100
How expertise turns into outputs
GoINNO is most useful where a consortium needs practical learning work
Evidence by capability
Project examples across STEM, digital learning and health literacy
SCIFINE
Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement
SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.
SCIFINE
Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement
SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.
WellME
WellME: A gamified journey in adolescent health education for vape and tobacco-free living
WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.
Programme fit
Use expertise pages to match GoINNO to the right work package
GoINNO is strongest as a learning-design, training, piloting, resource-development, dissemination and engagement partner. Health and life-science work remains education-focused and non-clinical.