Featured projects

Selected project case-study candidates

These projects show practical GoINNO roles across STEM, digital learning, early education, health literacy and entrepreneurship.

A bright classroom with children and educators working together.
Hands-on learning for schools and early education.
ActiveErasmus+

SCIFINE

Scientific Capacity through Inquiry for Foundational Impact and Networked Engagement

SCIFINE builds inquiry-based STEM learning ecosystems for early childhood and primary education, connecting schools, families and communities through learning hubs and educator training.

AudienceKindergartens, Schools, Teachers and trainers +2
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsPolicy output, Report
View project
ActiveErasmus+

CordiKids

CordiKids: Building empathy through coding activities in early childhood education

CordiKids brings playful coding, non-screen robotics and empathy-building into kindergartens, supporting teachers with open resources and children with creative, collaborative STEM learning.

Dates2025-2028
AudienceKindergartens, Teachers and trainers, Families +1
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsCurriculum, Lesson plan, Training material
View project
ActiveErasmus+

WellME

WellME: A gamified journey in adolescent health education for vape and tobacco-free living

WellME uses a web-based serious game and youth co-design to help adolescents understand the risks of vaping and tobacco while supporting youth workers with modern digital methods.

Dates2025-2027
AudienceYouth organisations, Institutions and funders
  • Digital learning
  • Health literacy
  • Teacher training
Main outputsDigital platform, Video
View project
ActiveErasmus+

Eco360

Eco360: Immersive sustainability and STEAM education through Eco360 interactive learning environments

Eco360 uses immersive 360-degree learning environments to help teachers and students explore sustainability through STEAM, hands-on activities and digital resources.

Dates2024-2026
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsTraining material, Digital platform
View project
CompletedErasmus+

SkillsXcellerate

SkillsXcellerate: Empowering youth on their path to independence through entrepreneurship

SkillsXcellerate equips youth and youth workers with entrepreneurship, growth mindset and business planning resources that support young people on their path to independence.

Dates2024-2026
AudienceYouth organisations
  • Digital learning
  • Entrepreneurship
  • Inclusion
Main outputsTeacher guide, Digital platform
View project
ActiveErasmus+

The Superhero Lab

The Superhero Lab: Engaging Children as Scientists to Explore Sustainability

The Superhero Lab helps kindergarten children explore sustainability as young scientists through hands-on experiments and teacher-supported STEM activities.

Dates2023-2026
AudienceKindergartens, Teachers and trainers, Institutions and funders
  • STEM / STEAM
  • Digital learning
  • Sustainability
Main outputsToolkit, Teacher guide, Video
View project
CompletedErasmus+

STEMbot

STEMbot uses chatbot technology and experiment videos to make STEM learning more practical, personalised and accessible for students and teachers.

Dates2021-2024
AudienceSchools, Teachers and trainers
  • STEM / STEAM
  • Digital learning
  • Inclusion
Main outputsTeacher guide, Lesson plan, Digital platform
View project
CompletedErasmus+

AR4STEM

Augmented Reality for STEM education

AR4STEM created augmented-reality STEM materials and teacher guidance to make science learning more interactive while encouraging girls to see themselves in STEM careers.

Dates2021-2023
AudienceSchools, Teachers and trainers, Youth organisations
  • STEM / STEAM
  • Digital learning
  • Entrepreneurship
Main outputsTeacher guide
View project